Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

CuriousCain

3
Posts
1
Following
A member registered Apr 20, 2018

Recent community posts

:stare:

If an uncaught error occurs during runtime, you'll get this issue. There's not much, in the way of a workaround, for now other than restarting SLIME. Borodust and I are working on a fix for this but I'm not sure if we'll have something workable before the end of the game jam. Sorry about that.

Put those bind-* methods inside a gamekit:post-initialize:


(defmethod gamekit:post-initialize ((this example))
    ;bind methods here)